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Research · arXiv cs.CV

Gaussi Animate: Reconstruct and Rig Animatable Categories with Level of Dynamics

Free-form bones, that conform closely to the surface, can effectively capture non-rigid deformations, but lack a kinematic structure necessary for intuitive control.

Apr 09, 2026 17:59 UTC · Paper: ~15 min · Research Source
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  • CV proposes a Scaffold-Skin Rigging System, termed "Skelebones", with three key steps: (1) Bones: compress temporally-consistent deformable Gaussians into free-form bones, approximating non-rigid…
  • Collectively, these three steps enable us to compress the Level of Dynamics of 4 D shapes into compact skelebones that are both controllable and expressive.
  • arXiv cs. CV validate arXiv cs. CV's approach on both synthetic and real-world datasets, achieving significant improvements in reanimation performance across unseen poses-with 17.3% PSNR gains over…

Context

CV proposes a Scaffold-Skin Rigging System, termed "Skelebones", with three key steps: (1) Bones: compress temporally-consistent deformable Gaussians into free-form bones, approximating non-rigid surface deformations; (2) Skeleton: extract a Mean Curvature Skeleton from canonical Gaussians and refine it temporally, ensuring a category-agnostic, motion-adaptive, and topology-correct kinematic structure; (3) Binding: bind the skeleton and bones via non-parametric partwise motion matching (Part MM), synthesizing novel bone motions by matching, retrieving, and blending existing ones. Collectively, these three steps enable us to compress the Level of Dynamics of 4 D shapes into compact skelebones that are both controllable and expressive. CV validate arXiv cs. CV's approach on both synthetic and real-world datasets, achieving significant improvements in reanimation performance across unseen poses-with 17.3% PSNR gains over Linear Blend Skinning (LBS) and 21.7% over Bag-of-Bones (Bo B)-while maintaining excellent reconstruction fidelity, particularly for characters exhibiting complex non-rigid surface dynamics. CV's Partwise Motion Matching algorithm demonstrates strong generalization…

CV proposes a Scaffold-Skin Rigging System, termed "Skelebones", with three key steps: (1) Bones: compress temporally-consistent deformable Gaussians into free-form bones, approximating non-rigid…

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